Robo-Venture

Robo-Venture is a platformer action game where you follow Robo, a sentient robot who's stranded on an alien planet. Missing the 4 fuel cells to relaunch his rocket, take control of Robo to escape the wasteland! And on your journey, discover the history of your enemies and the world.

Timeframe: February 2024 - May 2024
Team Size: 9 people
Roles: Creative Director - Lead Programmer
Scope: 5 minute experience with 3 levels and 3 mechanics

Initial Pitch.

To support our branching narrative, I employed an Event System centered around “dependencies”,

Robo’s abilities.

With the above premises - I was able to create a system that focus around Locking, Unlocked, and Killing Events.

UI design.

At first, the system just sucked. I had lacked knowledge of orchestras and made a bad clone of Osu - wherein it only checked accuracy by clicking a button at spot.
After receiving feedback, it was decided to rework the system to be an over-time track and to have choices effect the system. The tracking of the system was to be tighter or looser based on the difference between the affiliation of the Ministry and the Revolutionary party, respectively. In short, as you were more Nationalistic, they demanded perfection; as you were more towards Freedom, the performance was more loose and artistic.

Leading the Project.

Although most my time was spent programming, we need a team leader. It was decided I would lead due to prior experience.
Immediately there were issues - I was spread too thin with classes. So we split the project hierarchy to have Leads which created tasks and tracked progress, while reporting to me their overall status.

I learned a lot about trusting others to have more control.