About

Preferred Name: Susi
He/Him

I have been passionate about game development from a really young age. Not just wanting to make games, but thinking about how games are made. How do the character move and speak in time? How does the game know what I want to do? Why do my Pokémon keep losing this Gym Fight?

Originally from an engineering background, I decided to pivot to a Game Design major to feed my curiosity. I now serve as a Technical Designer for my games, translating designs and ideas into implementable details.

I have the most experience with Unity and C# Programming, but am actively involved in two projects using Unreal Engine. Regardless of engine, I am considerate of multiple things while designing: Designer Intent, Player Intent, Edge Cases, and Potential Implementations.